using UnityEngine;
using System.Collections;

public class specialFlash : MonoBehaviour
{
	IEnumerator Start()
	{
		while(true)
		{
			yield return new WaitForSeconds(0.1f);
			Color color = new Color(Random.Range(0.0f,1.0f),Random.Range(0.0f,1.0f),Random.Range(0.0f,1.0f),renderer.material.color.a);
			renderer.material.color = color;
			yield return null;
		}
	}
}
